Playing the Kioku® Board Game Reduces Loneliness in Older Adults:
A Pilot Study
Submitted to the
International Association of Gerontology & Geriatrics 2023 Congress
Introduction: Playing together increases social connectedness and may be a tool to reduce loneliness. Nevertheless, research into the mental health benefits of board games is under-developed.
Objectives: To examine the effects of the Kioku® board game on wellbeing outcomes. We hypothesized that following a weekly intervention for 12 weeks, players will report decrease in loneliness and increase in wellbeing, as compared to non-players.
Methods: During the 2022 summer, participants in groups of 4-5 players, choose a cube-word and narrated a story. A convenience sample of 151 older adults (Mean age=75.05+ 6.46 years) recruited from 3 community activity centers in Israel were assigned to an intervention (N=72) or a control group (N=79), awaiting future participation. Loneliness (UCLA loneliness scale) and Wellbeing (WHO-5 scale) were evaluated at baseline and at 12 weeks.
Results: A two-way repeated measures ANCOVA (Group x Time) controlling for age,
country of origin and marital status, revealed significant interaction effects for
loneliness, F(1, 146)= 178.04, p< .001, n2=0.549, and wellbeing, F(1, 146)= 69.14, p< .001,
n2=0.321.
Loneliness decreased in the intervention group (mean differences of 0.62 points, p<.001), and increased in the control group (mean differences of 0.18 points, p=.001).
Wellbeing increased in the intervention group (mean differences of 0.79 points, p< .001) and decreased in the control group (mean differences of 0.20 points, p< .001).
Conclusions: Our findings support the effectiveness of non-competitive board games
interventions for decreasing loneliness and promoting wellbeing in older adults who
might still be coping with the effects of the COVID pandemic.
Authors: Bodner E (1), Segev A, Chernitsky R, Davidson Y, Barak Y.
(1) Bar Ilan University (currently at sabbatical in the university of Barcelona), Ramat-Gan, Israel